Friday, June 14, 2019

EA's E3 Conference: Everything That Mattered

It's the most wonderful time of the year, as notable esports player Andy Williams once called it.

Every June, fans of every genre, every platform, unite to celebrate another year of games we statistically don't have enough time to play any more. And we lose our minds with excitement, every time.

E3 2019 has had a bit of an unfortunate start, as a nonstop barrage of leaks that have been spoiled before the show's run(which won't be posted here as this blog does not report on leaks), but that's not going to stop anyone- especially me- from tuning in to every major conference. The Big Five(six if you count Devolver Digital quietly knocking it out of the park every year) for this year will be EA, Xbox, Bethesda, Ubisoft, and Nintendo in its own personal conference after the others have long ended, with Sony quietly sitting on the sidelines and plugging their ears whenever someone uses the word 'cross-play'.  I'll be giving my thoughts in order of broadcast, so let's start with the first(and honestly, my least favorite) conference: Electronic Arts.

Sunday, June 2, 2019

Celeste, and How it Helped Affirm My Trans Identity



This post contains endgame spoilers for the game Celeste. I encourage everyone to experience it on their platform of choice.

***

Climbing the mountain was an experience.

At first, I thought that meant the physical mountain; the tall, sweeping challenge that brought the game's heroine, A Canadian woman named Madeline, to its base in order to reach the top. I did indeed climb the mountain(with only a couple thousand deaths to my name), but by the time I was done, I was a different person than when I started.

Saturday, June 1, 2019

City of Brass, and Why Simplicity Matters



I was actually loading up the Epic launcher to play Dauntless again when I happened upon an ad for City of Brass. Like most people, nothing is more attractive to me than the word 'free', so I downloaded it to see what it entailed.  That was three days ago, and after a few hours of play, I firmly feel we need more games like it.